Rules

E-mail ggtournament2013@gmail.com for any questions regarding the official rules.

Download the complete ruleset here: https://www.dropbox.com/s/9sbvmjucf6jwdje/GG%20Tournament%202013%20Rev%20G.pdf [dropbox.com]

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Good Game Tournament 2013 Official Ruleset

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Style
1. The nature of this competition shall be a 4v4 double elimination tournament. This means that a team must lose two times in order to be officially removed from the tournament.
----a. The first loss shall place a team from the Top Bracket into the Lower Bracket. The winner of the Top Bracket shall play the winner of the Lower Bracket for 1st place (and again if it is the Top Bracket winner’s first loss).
----b. See http://www.printyourbrackets.com/fillable-brackets/8-team-double-fillable.pdf [printyourbrackets.com] for an example double elimination bracket.
2. The tournament’s Top Bracket shall be randomly generated so as not to “seed” any teams. This includes any bye games.
----a. A bye game is defined as an automatic progression to the subsequent round, given to any team that does not have a scheduled opponent for the current round.
3. Brackets shall be updated on a weekly basis (see Match Scheduling for more information).

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Prizes (Subject to Change)
1. At this time, the prize pool includes $400.00 USD and Dirty Bomb Elite Packs for the full team roster. A donations page is set up to accept individual contributions to raise the prize pool at http://ggtournament2013.tourney.cc/pages/donations/. [ggtournament2013.tourney.cc]
----a. The prizes will be split up into 3 prize packages:
--------i. $245.00 USD
--------ii. $155.00 USD
--------iii. Dirty Bomb Elite Packs for the entire team
----b. The tournament champion shall select their prize package first, the runner-up team shall select their prize package second, and the 3rd place team shall receive the remaining prize package.
--------i. Prize packages cannot be mixed-and-matched (e.g. you cannot select a partial cash prize and a partial Dirty Bomb prize); prizes will be awarded as a total package.
2. The team receiving the monetary prize must provide a valid active PayPal address for the money to be transferred to.
3. Teams are responsible for distributing the winnings amongst themselves.

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Registration
1. Registration opens on May 1, 2013 at http://ggtournament2013.tourney.cc/. [ggtournament2013.tourney.cc]
2. There is no entrance fee.
3. Registration is open to all. No teams or players are forbidden from registering.
4. Teams do not have to be from organized clans/guilds, although it is encouraged to play with your clanmates. Pick-up teams are allowed.
5. You must register with a complete team at the time registration opens. No teams shall be allowed to play with a roster less than the competition requirement (see Teams for more details).

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Teams
1. A single team’s roster shall be no less than 4 players and no more than 7 players.
----a. It is only required to register with a team with 4 people – alternates are recommended, but not required.
2. All players must be declared on the team roster prior to start of the tournament.
----a. Only players listed on that team’s own official team roster may play in a competition match.
--------i. No floaters/mercs are permitted.
----b. After registration is closed, no new members may be permitted on the roster.
----c. Each player can only be assigned to one team’s roster.
--------i. No aliases are permitted
--------ii. Each player must have a unique ID name.
3. Only 4 players from each team, plus the official(s) may be present on the server after the start of a round. All other benched players must exit the server and may watch from a TV server if they wish.
4. If a player or players are disconnected or leave for any reason during the match, the game must be paused. During the pause, the player(s) shall be given time (at the discretion of the match official) to reconnect to the server; if they cannot, a substitute may take his spot.
----a. If a substitute is used, the player that has been replaced may NOT return until the end of the half.
5. Any number of substitutions may happen between round halves.

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Maps
1. Only maps from the official list may be selected for play in the tournament.
2. Maps shall be declared on the day of the competition. No announcement of map selection before the scheduled matchup is necessary.
3. The map pool for the GG Tournament 2013 consists of the following vanilla and custom maps:
----a. Area 22
----b. Island
----c. Refinery
----d. Salvage
----e. Sewer
----f. Volcano
----g. Canal
----h. Comm Link
----i. Maridia
----j. Meltdown
----k. Night Raid (ATW3)
----l. Steedium Mines

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Servers
1. All games shall be played on ET:QW ProMod 1.0c.
2. All games shall be played on servers running the CB OpenCup 4on4 Config, Fall 2008 version.
3. Servers shall be pre-loaded with the appropriate server config and all maps in the map pool before the tournament begins.
----a. A list of NA and EU servers (including IP addresses) running the tournament config and maps shall be provided prior to the start of the tournament.
--------i. TAW|Arists of the Battlefield|NA Hamster GG Tournament
--------ii. TAW|Artists of the Battlefield|EU Abundance GG Tounament
--------iii.PV ETQW ProMod Gaming Clan www.pv-gaming.com
--------iv. -/\-Villa-/\- Villekulla - GG Tournament
--------v. ad Awesome Dudes Pro
--------vi. ad Awesome Dudes Custom Maps

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Game Type
1. The games shall be played in stopwatch mode.
2. Round 1: Team A shall choose a map, a server, and whether or not to attack or defend first; this constitutes a round half. Team B shall then attempt to set a lower time or defend for a higher time on that server; this constitutes the end of Round 1. The winner of the round is the team to successfully set the lowest time on the map, and is awarded 2 points.
----a. A tie occurs if neither team is able to successfully win the map in 20 minutes; both teams are awarded 1 point apiece.
3. Round 2: Team B shall choose a map, a server, and whether or not to attack or defend first; this constitutes a round half. Team A shall then attempt to set a lower time or defend for a higher time on that server; this constitutes the end of Round 2. The winner of the round is the team to successfully set the lowest time on the map, and is awarded 2 points.
----a. A tie occurs if neither team is able to successfully win the map in 20 minutes; both teams are awarded 1 point apiece.
4. At the end of 2 rounds, the team with the most points wins the matchup.
----a. If both teams have equal points at the end of both rounds, a third tie-breaking map shall be played.
--------i. A server coin flip shall determine map and server selection. Team A shall call the coin flip. The winning team of the coin flip will choose EITHER the map (including attack first or defense first), or the server location. The losing team of the coin flip shall choose the alternate (either map, or server location).
--------ii. The tiebreaker map cannot be the same as one of maps just played.
----b. If another tie occurs, teams shall continue playing tie-breakers until one team leads in points.
5. If there are any disputes over tournament rules at any time during a match, the match MUST BE PAUSED and the dispute must made known at that time. Do not continue the match and then complain that someone was breaking a rule. If a rule violation is not brought up at the time it occurs, it will be disregarded.
6. Maps must be played in the order of the objectives presented. No objectives may be skipped due to a map exploit (such as making a human/Supply Crate tower to climb over a wall to plant on a future objective).
7. In the event that the server crashes as the final objective is about to finish (plant, data disc transfer, what have you), it counts as an offensive victory.

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Match Scheduling
1. Each tournament round has one week to take place, starting May 13, 2013.
2. The bracket for each week shall be posted no later than 15:00 GMT Monday.
3. Teams shall then have the time between when brackets are posted to until 23:59 GMT Wednesday to come to a mutual agreement on when to play.
----a. Match times must be reported to ggtournament2013@gmail.com by both teams so that an official may be present during the scheduled match.
--------i. If a match time is not reported by 23:59 GMT Wednesday, the officials shall administratively set a time for the matchup, and shall report that time to both teams no later than 15:00 GMT on Thursday.
--------ii. All scheduled match times must be e-mailed to ggtournament2013@gmail.com at least 24 hours in advance of the game. This ensures that the admins have enough time to determine who will officiate the match, and for shoutcasters to be present during the game.
4. Each week’s matchups shall be concluded and the results shall be reported to the official e-mail address by 23:59 GMT Sunday.
----a. It is the responsibility of BOTH teams and the official to report the score.
5. The officials shall then update the brackets and post the following week’s matchups no later than 15:00 GMT Monday.
6. A forfeit shall occur if a team cannot field a team of 4 from their roster at the scheduled match time.
----a. Teams have exactly 1 hour from the start of the matchup time (as determined by the presiding official) to have 4 registered team members on the server.
--------i. Additional waiting time shall be left to the discretion of the official.
----b. If neither team has a full set of players, the team with the most players wins.
----c. If both teams have equal number of players, the present players shall play the match.

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Officials
1. The final list of officials shall be announced prior to the start of the tournament.
2. An official shall be present at every match. The official is in charge of conducting the match, including starting and refereeing the map, and enforcing the competition rules.
3. The rules are open to interpretation by the official.
4. Appeals must be e-mailed to the official tournament email address, ggtournament2013@gmail.com.
----a. A demo must be provided for all appeals.
----b. All tournament officials shall review the appeal and vote on it during a formal official’s council.
5. If an official is absent, the teams may still play at their own discretion. Don't be jerks.

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Scrimmages
1. Friendly scrimmages may be played at any time on competition servers.
2. The scheduled scrimmages must not conflict with any official matches.
----a. If a scrimmage is in progress during a schedule official match, the scrimmage must stop immediately and give up the server to the competitive teams.

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Code of Conduct
1. Good sportsmanship is required at all time and in all situations.
2. Each team must hold each other and the officials accountable to follow the competition rules.
3. The rules are subject to official interpretation.
----a. It is important to follow both the letter and the spirit of the rules. The rules are here to permit an intense and fun competitive environment.
4. The prize pool is for minimal value and is meant to encourage friendly competition, not aggressive attitudes. This competition is held to have fun, foster community, and play our beloved game of QW. Conduct and play yourselves accordingly.

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All-Star Game (Subject to Schedule)
1. An All-Star Game shall be played upon the completion of the tournament.
2. One player shall be selected from every team to play in the game. A voting poll will be setup on the forums to conduct the survey. Each person shall vote for one player from each team. The player with the most votes from each team shall represent their team in the All-Star Game.
3. The players shall then be randomly assembled into two teams.
4. A single date shall be scheduled to conduct the match.
----a. If players that were not originally chosen want to show up, they may be chosen to play in place of missing players.

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